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Description


Ragdoll physics meets thoughtful problem-solving in a mellow puzzle journey where the goal is to guide a floppy hero gently from precarious ledges to safe ground with as few bumps as possible; how to play: scan the scene, spot the devices that influence motion—push buttons, pivoting beams, ropes, springs, sliding platforms, magnets, fans—and then trigger them in a sensible order so gravity, friction, and momentum carry the character toward a cushioned landing; quick taps toggle switches, presses hold levers, and directional inputs nudge props rather than the hero, so the fun comes from arranging a chain of small causes that add up to a smooth descent; light fall-meters and bruise counters reward soft landings, while optional star goals challenge you to finish under a move limit or in a target time without sacrificing care; early stages teach simple drops onto pillows and stretchy banners; midgame introduces counterweights, see-saws, and timed gates; late puzzles weave multiple forces together, such as fanning a parachute cloth while rotating a bridge into place and releasing a rope at the right heartbeat; tips that save headaches: test one element at a time and watch how it settles before layering another action, place cushioning materials under expected touchdowns even if you believe your line is perfect, use camera tilt to preview trajectories along beams, and remember that friction is a friend—cloth surfaces slow slides while wood stays lively; when magnets appear, keep metal props between the pole and the hero to create gentle tethers rather than hard pulls; when fans arrive, pulse them in short bursts so swings dampen into predictable arcs; use springs horizontally to redirect rather than vertically to catapult unless the landing area is generous; conserve moves by timing two results with one action, like releasing a rope that both frees a sandbag and opens a gate; accessibility and comfort features include high-contrast outlines on interactable objects, a slow-motion hold that lets you line up tricky releases, optional haptics that pulse when the hero is fully supported, and a one-step undo for fumbled taps; optional challenges add replay value—finish with zero visible bruises, build a two-move solution, or collect a hidden token by pulling off a stylish slide; unique blurb: the tone stays kind and quietly funny, more craft table than crash reel, so finishing a level feels like tidying a small workshop—everything in its place, every motion considered—and the best victories arrive not with fireworks but with the soft thud of a safe landing and the contented thought that good planning is gentler than luck.



Instruction

Control is carried out by pressing buttons on the screen or keys A B C on the keyboard



Specifications

  • Easy to play
     

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