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Simple rules hide thoughtful physics in Fill The Cup, a launch-and-bounce puzzler where angles, arcs, and timing cooperate to guide a stubborn ball into a small glass three times while snagging stars along the way; how to play: set the launch power and trajectory from a platform, watch the ball bounce off walls, ramps, and bumpers, and adjust between attempts to refine the path; stars placed near risky lines tempt greedy arcs, but careful bank shots can grab them without wrecking the landing; early levels introduce single-bank solves, while later stages layer moving platforms, sticky pads, portals, fans, switchable gates, glass lids that open on timers, and fragile vases that shatter if hit too hard; practical problem-solving beats brute force: visualize the last bounce first—the final kiss into the cup—then work backwards to find the previous contact point that sends the correct approach; when two options emerge, test the gentler line first; a tiny reduction in power often creates big path changes, so tweak in small steps; watch the ball’s shadow to judge height on mobile screens, and turn on the dotted “first bounce” guide if spatial sense needs a warmup; star routes often live in short detours—use a glancing touch on a side wall to graze a collectible before resuming the main arc; fans demand patience: launch early, let airflow carry the ball, then drop with enough speed to resist drift; portals pair best with shallow entries so the exit angle stays predictable; accessibility features include high-contrast cup outlines, slow-motion hold for tough sections, larger UI sliders, and optional vibration cues when power reaches sweet spots you set, helping with repeatable launches; level goals reward precision over hurry, and resets are instant so experimentation never feels punishing; unique blurb: satisfaction arrives when a messy spray of attempts quiets into one clean, three-star arc—the sort of tiny triumph that makes you smile at a screen and mutter “there it is,” proof that patient adjustments beat wild swings.
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