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Slide-and-clear logic turns tidy planning into joy in Slide Them Away, a color-coded grid puzzler where every move matters and the cleanest routes feel the most rewarding; how to play: study the board’s outer frame, notice that each edge is painted in bands—red, blue, green, yellow—and that the squares penned inside share those exact colors; your job is to free every square by sliding it straight toward the matching edge so it exits the board, with one crucial twist: pieces glide until they hit something, so careless pushes can trap future moves or clog a lane; start by identifying “true exits,” corridors that run unobstructed from a piece to its color band, then plan a sequence that opens blocked exits without stranding a square in a corner; early levels teach fundamentals with two colors and short lanes; midgame adds stoppers, ice tiles that make pieces slide farther than you expect, one-way gates, and shutters that open only after a switch is tapped by any piece; later challenges layer three or four colors, inner fences that create small pens, and bridges that let one square cross above another for a single move; tips for smooth clears: trace lines with your finger before you push to feel how far a piece will travel, clear longest corridors first so short runs remain flexible, and protect the center of the board because a healthy middle keeps options alive; when edges include mixed bands—half blue, half green—send the color with fewer remaining pieces first to reduce conflicts; if two pieces share a lane, free the deeper one by using a perpendicular nudge that parks the nearer piece out of the way, then restore it later; corners are both friends and foes: use them to “catch” a fast slide, but avoid packing a square into a tight notch unless the exit line is already paved; when switch gates appear, think in pairs: one move to press, one move to pass; in ice rooms, create brakes by parking a neutral block across the lane before sliding a colored piece, then remove the brake when done; treat undo as a learning tool—roll back three moves, compare routes, and keep the path that leaves the board most open, not just the one that freed a single piece fastest; accessibility and comfort options include high-contrast outlines for color-blind play, a slow-slide toggle that animates motion at half speed for careful reading, and a “ghost preview” line that shows the end position before you commit; scoring rewards elegance and thoughtfulness: extra points for clearing with minimal pushes, bonuses for solving without using a shuffle, and a “no jam” medal for keeping at least one corridor open at all times; daily boards remix the rules with mirrored frames, rotating bands that shift after each move, and lantern modes where you reveal the layout as you play; unique blurb: the feeling here is delightfully domestic—like untangling a drawer full of cables until every cord lies straight—because progress comes from patience, neat ordering, and the quiet pride of giving each piece a clear way out; finish a stage and the frame glows in your last exit color, a gentle nod that tidy plans, not lucky swipes, made the puzzle breathe again.
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