Car Smash
Influencers Aesthetic Fashion Challenge
Fill The Cup
Slide Blocks
House Demolition Car
Boxes Wizard
Night duty in a creaky apartment turns strange when the babysitting checklist keeps adding tasks that no nursery should require, and Scary Baby In Yellow leans on tension you feel rather than jump scares you can’t control; how to play: move thoughtfully through softly lit rooms, read the note on the counter, fetch bottle, warm milk, check diaper, settle the child, and carry him gently to the crib; on later nights, doors that should stay closed open with a sigh, toys aren’t where you left them, and the elevator takes you to floors no blueprint shows; the loop remains readable—pick up, deliver, soothe—but each pass layers puzzles: find a misplaced key, trace a lullaby on a toy piano to calm the lights, line up picture frames to reveal a hidden latch, or carry a comfort item the baby seems to follow with calmer eyes; controls favor clarity over twitch—one button to interact, one to run when needed, and a peek mechanic that lets you look around corners without committing—so learning the apartment’s layout matters more than raw speed; tips for steady nerves: memorize the shape of the kitchen, the turn toward the nursery, and the route to the fuse box so darkness never scrambles you; keep a mental note of “safe rooms” with bright lamps and two exits; when something odd happens, stand still for a breath and listen—most cues arrive as sound first: a faint hum near a puzzle, a low thump from a hallway you should visit next; don’t sprint everywhere; save stamina for the moments the game asks for it and you won’t stumble at the worst time; if a door closes behind you, check for a valve, vent, or toy with a glow—this world likes practical solutions more than hidden keys; collectibles tell short, melancholy stories you can read later in bright daylight so nighttime play stays focused; accessibility and comfort options include a brightness slider, reduced film grain, motion-sickness friendly camera smoothing, toggle for minimal paranormal visuals, subtitle support with speaker tags, and a relaxed mode that widens timers while preserving outcome; the tone respects players—no gore, no cheap nastiness—just a babysitting night that tilts gradually into the uncanny and asks you to keep your head, keep the little one safe, and trust that mundane care can outlast a bad dream; unique blurb: the game works because it treats your fear like a candle, not a bonfire—small, flickering, guided by the simple act of finishing the next task—and when you finally tuck the child in and the elevator dings like morning, the relief feels earned, your hands unclench, and you realize that bravery in small, steady actions is the kind that gets real nights survived.
Controls Use the arrows of the keyboard to move Use the mouse to look around you F to grab objects
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