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Think you’re quicker than your best friend when pressure rises and the rule flips the script—hold the flag, lose the round; Friends Battle Tag Flag takes couch rivalry and turns it into a clever chase where timing, routes, and little mind games determine who laughs last; how to play: set the timer to two minutes, pick a bright map—schoolyard, rooftop, neon skate hall—and start with the flag spawned at center; the moment someone picks it up, the countdown to defeat begins for that carrier, so the winning play is to pass the flag to your opponent or make them grab it by mistake; controls stay simple and fair on one keyboard or paired controllers: one stick to move, one button to dash, one to toss; terrain adds spice—one-way ramps, slide rails, bounce pads, tall grass that slows feet, and doors that open only for the player who taps the nearby switch—so the best path changes constantly; tips for carriers: never run in straight lines, zigzag through doors you can shut behind you, and bait chases into slow grass where your dash wins you space; if you must toss, aim for a corner where your rival needs an extra step to intercept, then circle back for a tag; tips for pursuers: cut corners instead of trailing, save dash for the handoff window, and use rails to cross the map faster than running; when the flag bounces free, pause half a heartbeat before picking it up—your opponent might be waiting to tag—and approach from angles that let you shield with your body; power-ups keep matches lively without dominating: a foam shield blocks one tag, speed sneakers shorten a dash cooldown, and a whistle reveals both players briefly so hiding doesn’t stall the round; scoring rewards clean plays: steal without colliding with hazards, pass under pressure, and finish with time left on the loser’s meter; rematch cards flip little rules—reverse gravity, mirrored controls, shrinking arena—so sets never feel stale; accessibility options include high-contrast player outlines, color-independent icons on the flag and doors, rumble cues for nearby passes, and adjustable match length for younger players; sportsmanship stays in view: quick restart, playful post-round stats that celebrate smart routes as much as wins, and a camera that keeps both players visible so no one feels lost; unique blurb: the magic here isn’t just the chase, it’s the grin you share when a risky pass lands, a switch door slams at the perfect beat, and a round ends with laughter rather than frustration; it’s fast, fair, and gloriously local, the kind of tiny competition that makes “one more” sound like the best plan in the room.
The red player moves using the WASD keys The blue player moves using the arrow keys Run away from the flag whoever has the flag loses Avoid the flag for 2 minutes
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